From the ancient networks of optical telegraphy to today’s internet of things, information and communication technologies shape the use, management and perception of architectural, urban and geographical space. Today’s digital technologies allow people for the first time to interactively influence the physical world, introducing new design challenges to architects. How do we design interactive architectural environments that interact with their users in more critical and meaningful ways?
The course introduces the design and critical analysis of interactive mediating technologies that connect people, objects and places in analog or digital ways. Combining theory with laboratory exercises, students learn how to design, create, evaluate, and critique analog or digital interactive systems, how to review current international literature on the relationship between architecture and human-computer interaction, and how to place their work in the context of a scholarly paper. The course combines lectures, discussions, readings, laboratory exercises, student presentations, guest speaker presentations and a final group project and is structured in two parts. The first part approaches the human-space-information relationship in analog ways. The second part approaches this relationship digitally.
Learning Objectives
The course provides fundamental skills in the design, construction and programming of interactive systems, analog or digital, which interact with the physical world. Emphasis is placed on critical thinking and trade-offs between technical complexity, end goals, design decisions, functionality and aesthetic quality. The course aims to develop three skills: 1) critical understanding of the relationship between computing, informatics and architecture, 2) engineering ingenuity, and 3) technical skills in digital electronics and the internet of things.
Upon completion of the course, students will be able to:
• Present and critique design proposals in interactive systems in Architecture.
• Design, develop, prototype, and evaluate interactive computer systems, analog or digital across scales.
• Understand, at an introductory level, how the internet of things works.
• Review state-of-the-art literature in the areas of Human-Computer Interaction (HCI)/Human-Building Interaction (HBI)/Tangible and Embodied Interfaces (TEI) in their relationship to Architecture.
• Write a short conference paper.